AN INVITATION TO THINK DIFFERENTLY.COORDINATES: YOUR VENUE ↗
YOUR NEXT TEAM EVENT IS NOW A CASE.

MOBILE TEAMESCAPE
ROOM.

The room comes to you.
The ordinary stays behind.

Live informants. Hidden locations. A safe that won’t open itself. Turn your venue into a mystery everybody wants in on.

INCOMING TRANSMISSION

Cinematic concept photograph of a portable locked puzzle case with brass padlocks, clue papers, and a key on a warmly lit desk
CONCEPT SCENE / THE MYSTERY, VISUALIZEDSomething brilliant
is about to click.
DELIVER TO:
YOUR TEAM.
THE MYSTERY COMES TO YOU. THE STORIES STAY WITH YOU.FOLLOW THE STORY
02 / THE MISSION BRIEFEVERYTHING YOU NEED. RIGHT HERE.

YOUR VENUE.
NOW PART OF THE PLOT.

We bring the escape-room experience to you. Your venue becomes the game board, with live characters, secret stations, and room for the whole team to think out loud.

EVENT DURATION
90–120MINUTES
GROUP SIZE
6–6,000GUESTS
TEAM SIZE
6–10PER TEAM
SETTING
INDOOR /
OUTDOOROR A LITTLE OF BOTH
PACKED & READY

Puzzles, props, locks, informants, facilitation, and medals. All event materials included.

YOUR VICTORY LAP

Medals for 1st, 2nd & 3rd.
The stories? Everybody gets those.

03 / FOLLOW THE STORYCURIOSITY REQUIRED. EXPERIENCE OPTIONAL.

FIVE MOVES.
ONE VERY GOOD STORY.

The clock is part of it. The locks are part of it.
But the best clue in the room might be the person next to you.

  1. 01
    CHAPTER 01

    Get your crew together.

    An icebreaker brings teams of 6–10 together. The scenario drops. Suddenly, that quiet colleague has a theory.

    A large team gathers around a portable puzzle case before their event
    The first “what do you think?”
  2. 02
    CHAPTER 02

    Question the characters.

    Live informants hold the intel. Ask the right questions, earn their trust, and see what they let slip.

    An event informant shares information beside locked red boxes
    Ask a better question. Find a better lead.
  3. 03
    CHAPTER 03

    Connect the dots.

    Take on mental and physical challenges tailored to your group. Every solve gets you a code, a clue, or your next lead.

    Teammates examine a portable puzzle case and work together on its locks
    That look when a theory starts making sense.
  4. 04
    CHAPTER 04

    Follow the trail.

    Discover secret stations around your venue. Share what you know, choose your route, and keep one eye on the clock.

    Participants compare paper clues and puzzle objects around a table
    The next lead is a team effort.
  5. 05
    CHAPTER 05

    Make that lock click.

    Crack the secret safe or unlock the exit door. Then come the cheers, the medals, and the stories nobody lets you forget.

    Five teammates celebrate with medals beside their escape-room case
    The “WE GOT IT!” photo.
04 / CHOOSE YOUR PLOT

A CLASSIC CAPER.
OR AN INSIDE JOB.

Both stories are on the table. Pick a starting point, and we’ll carry it into your event brief.

Preferred event format

Classic escape challenge selected. Your event planner is set to the classic storyline.

Put your story in motion ↗
05 / YOUR FIELD TEST BEGINS HERE

OPERATION:
PAPER TRAIL.

A courier. A coded message. Six objects that know more than they’re letting on. Collect three digits, enter them in clue order, and crack the safe.

A JUST-FOR-FUN TASTE OF THE TEAM EXPERIENCE.
TIME AVAILABLE03:00
CODE DIGITS / IN CLUE ORDER
Choose your mission pace
Your mission is ready. Pick your pace, then press “Accept the mission.”
CLUE 01 / THE INFORMANT

THE COURIER
IS TALKING.

Give the right answer. Get your first digit.

CLUE 02 / THE INTERCEPT

THIS ISN’T
JUST A DOODLE.

Use the key to add up the four symbols. The last digit of the total is your second code digit.

CLUE 03 / THE DROP POINT

NOT EVERYTHING
IS A RED HERRING.

Inspect the object that fits the clue.

Photographic evidence desk: keyboard, compass, and flashlight across the top; brass key, cassette tape, and chess knight below
THE FINAL LOCK

THREE DIGITS.
ONE BEAUTIFUL CLICK.

Collect all three clues to activate the safe. Enter the digits in clue order.

Wrong combinations cost 10 seconds in timed mode.

0 CLUES FOUND / 0 HINTS USED

This online mini mission is an illustrative preview. Your hosted event has its own scenario, group challenges, live informants, and real props.

07 / NOTHING TO HIDE HERE

A LITTLE
MORE INTEL.

Is this an actual room we visit?

The escape room comes to you. Your venue becomes the game board, with live informants, secret stations, and space for multiple teams to play.

Do we need special skills?

No. Mental and physical puzzles are designed for your group. Curiosity, communication, and a willingness to question a suspicious character are a great start.

Can we take it outside?

Yes. Indoors, outdoors, or both. The experience is planned around your space, from a ballroom to a campus.

Can the story be about us?

Absolutely. Choose a classic challenge or a custom mystery built around your company and your goals.

What do we need to bring?

Your people and your venue. We bring the puzzles, props, locks, informants, facilitation, and medals for the top three teams.

08 / YOUR TEAM IS THE MISSING PIECE

YOUR PEOPLE.
YOUR VENUE.
LET’S MAKE A SCENE.

Tell your event producer where the mystery should begin.

THE NEXT STEP

A few details. A little intrigue.
Your producer helps build the rest.

Creates a message to copy or download.
Nothing is sent or booked here.